gdk-pixbuf-animation: Animations
Description
Animated images.Hierarchy
GObject
+----GdkPixbufAnimation
+----GdkPixbufSimpleAnim
GObject
+----GdkPixbufAnimationIter
GObject
+----GdkPixbufAnimation
+----GdkPixbufSimpleAnim
Detailed Description
The gdk-pixbuf
library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask gdk-pixbuf
what should be displayed at a given point in time.Structures
GdkPixbufAnimation
-
An opaque struct representing an animation.
GdkPixbufAnimationIter
-
An opaque struct representing an iterator which points to a
certain position in an animation.
GdkPixbufSimpleAnim
-
An opaque struct representing a simple animation.