bezier: Create Bezier-curves using the Bernstein approximation.
Description
bezier creates 3-point Bezier-curves using the
Bernstein approximation to simulate continuous competition
in mouse- and hand-trajectories.
Usage
bezier(x = c(0, 1, -1), y = c(0, 1.5, 1.5), w = 1, resol = 100)
Arguments
x
a numeric vector giving the x-coordinates of exactly three
Bezier-points. Defaults to c(0,1,-1) matching the 'mt' format in
mt_align.
y
a numeric vector giving the x-coordinates of exactly three
Bezier-points. Defaults to c(0,1.5,1.5) matching the 'mt' format in
mt_align.
w
a numeric value or vector specifying one or several Bezier curves,
with w governing the pull towards the middle point. Each entry in
w creates one Bezier-curve.
resol
a numeric value specifying the spatial resolution of the bezier
curves. For example, resol = 100 creates bezier curves comprised of
100 points each.