Usage
gdkPixbufCompositeColor(object, dest, dest.x, dest.y, dest.width, dest.height, offset.x, offset.y, scale.x, scale.y, interp.type, overall.alpha, check.x, check.y, check.size, color1, color2)
Arguments
dest.x
[integer] the left coordinate for region to render
dest.y
[integer] the top coordinate for region to render
dest.width
[integer] the width of the region to render
dest.height
[integer] the height of the region to render
offset.x
[numeric] the offset in the X direction (currently rounded to an integer)
offset.y
[numeric] the offset in the Y direction (currently rounded to an integer)
scale.x
[numeric] the scale factor in the X direction
scale.y
[numeric] the scale factor in the Y direction
overall.alpha
[integer] overall alpha for source image (0..255)
check.x
[integer] the X offset for the checkboard (origin of checkboard is at -check.x
, -check.y
)
check.y
[integer] the Y offset for the checkboard
check.size
[integer] the size of checks in the checkboard (must be a power of two)
color1
[numeric] the color of check at upper left
color2
[numeric] the color of the other check