Place vertices on a sphere, approximately uniformly, in the order of their vertex ids.
layout_on_sphere(graph)on_sphere(...)
The input graph.
Passed to layout_on_sphere
.
A numeric matrix with three columns, and one row for each vertex.
layout_on_sphere
places the vertices (approximately) uniformly on the
surface of a sphere, this is thus a 3d layout. It is not clear however what
“uniformly on a sphere” means.
If you want to order the vertices differently, then permute them using the
permute
function.
Other graph layouts: add_layout_
;
as_bipartite
,
layout.bipartite
,
layout_as_bipartite
; as_star
,
layout.star
, layout_as_star
;
as_tree
, layout_as_tree
;
component_wise
; in_circle
,
layout_in_circle
;
layout.auto
, layout_nicely
,
nicely
;
layout.davidson.harel
,
layout_with_dh
, with_dh
;
layout.gem
, layout_with_gem
,
with_gem
; layout.graphopt
,
layout_with_graphopt
,
with_graphopt
; layout.grid
,
layout.grid.3d
,
layout.grid.3d
,
layout_on_grid
, on_grid
;
layout.mds
, layout_with_mds
,
with_mds
; layout.merge
,
layout_components
,
merge_coords
,
piecewise.layout
,
piecewise.layout
;
layout.norm
, norm_coords
;
layout.sugiyama
,
layout_with_sugiyama
,
with_sugiyama
;
layout_randomly
, randomly
;
layout_with_fr
, with_fr
;
layout_with_kk
, with_kk
;
layout_with_lgl
, with_lgl
;
layout
, layout_
,
print.igraph_layout_modifier
,
print.igraph_layout_spec
;
normalize