These functions provide the implementation for various
*3d
functions designed for users to call.
rgl.abclines(x, y = NULL, z = NULL, a, b = NULL, c = NULL, ...)
rgl.planes(a, b = NULL, c = NULL, d = 0, ...)
rgl.clipplanes(a, b = NULL, c = NULL, d = 0)
rgl.sprites(x, y = NULL, z = NULL, radius = 1,
shapes = NULL, userMatrix, fixedSize = FALSE, ...)
rgl.spheres(x, y = NULL, z = NULL, radius, fastTransparency = TRUE, ...)
rgl.clear( type = "shapes", subscene = 0 )
rgl.pop( type = "shapes", id = 0 )
rgl.ids( type = "shapes", subscene = NA )
Coordinates of points
Coordinates of the direction vectors for the lines, or normals for the planes.
Plane offset.
Size of sprites or spheres.
Sphere drawing strategy.
Selecting objects.
Material properties.
See the corresponding *3d
function: abclines3d
, planes3d
, clipplanes3d
, sprites3d
, spheres3d
.