rgl.points(x, y = NULL, z = NULL, ... )
rgl.lines(x, y = NULL, z = NULL, ... )
rgl.linestrips(x, y = NULL, z = NULL, ...)
rgl.triangles(x, y = NULL, z = NULL, normals = NULL, texcoords = NULL, ... )
rgl.quads(x, y = NULL, z = NULL, normals = NULL, texcoords = NULL, ... )
xyz.coords
for details.rgl.material
for details.rgl.pop
to remove the object from the scene.
rgl.material
for details.
The names of these functions correspond to OpenGL primitives. They
all take a sequence of vertices in x, y, z
. The only non-obvious
ones are rgl.lines
which draws line segments based on
pairs of vertices, and rgl.linestrips
which joins the
vertices.
For triangles and quads, the normals at each vertex may be specified
using normals
. These may be given in any way that would be
acceptable as a single argument to xyz.coords
.
These need not match the actual normals to the polygon:
curved surfaces can be simulated by using other choices of normals.
Texture coordinates may also be specified. These may be given in
any way that would be acceptable as a single argument to
xy.coords
, and are interpreted in terms
of the bitmap specified as the material texture, with (0, 0)
at the lower left, (1, 1)
at the upper right. The texture
is used to modulate the color of the polygon.
These are the lower level functions called by
points3d
, segments3d
,
lines3d
, etc. The two principal differences between
the rgl.*
functions and the *3d
functions are that the
former set all unspecified material properties to defaults, whereas
the latter use current values as defaults; the former make
persistent changes to material properties with each call, whereas
the latter make temporary changes only for the duration of the call.rgl.material
,
rgl.spheres
,
rgl.texts
,
rgl.surface
,
rgl.sprites
rgl.open()
rgl.points(rnorm(1000), rnorm(1000), rnorm(1000), color = heat.colors(1000))
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