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Set a player's rotation
setPlayerRotation(angle, id = NULL)
Angle of rotation (0-360)
Player or entity ID
getPlayerRotation(), setPlayerPitch(), setPlayerDirection(), setPlayerPos()
getPlayerRotation()
setPlayerPitch()
setPlayerDirection()
setPlayerPos()
# NOT RUN { mc_connect() getPlayerIds() current <- getPlayerRotation(355) setPlayerRotation(current + 90, 355) # } # NOT RUN { # }
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