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rgl (version 0.97.0)

sprites: add sprite set shape

Description

Adds a sprite set shape node to the scene.

Usage

sprites3d(x, y = NULL, z = NULL, radius = 1, shapes = NULL, userMatrix, ...) particles3d(x, y = NULL, z = NULL, radius = 1, ...) rgl.sprites(x, y = NULL, z = NULL, radius = 1, shapes = NULL, userMatrix, fixedSize = FALSE, ...)

Arguments

x, y, z
point coordinates. Any reasonable way of defining the coordinates is acceptable. See the function xyz.coords for details.
radius
vector or single value defining the sphere radius
shapes
NULL for a simple square, or a vector of identifiers of shapes in the scene
userMatrix
if shape is not NULL, the transformation matrix for the shapes
fixedSize
should sprites remain at a fixed size, or resize with the scene?
...
material properties when shape == 0, texture mapping is supported

Value

These functions are called for the side effect of displaying the sprites. The shape ID of the displayed object is returned.

Details

Simple sprites (used when shapes is NULL) are 1 by 1 squares that are directed towards the viewpoint. Their primary use is for fast (and faked) atmospherical effects, e.g. particles and clouds using alpha blended textures. Particles are Sprites using an alpha-blended particle texture giving the illusion of clouds and gasses. The centre of each square will be at the coordinates given by x, y, z. When shapes is not NULL, it should be a vector of identifers of objects to plot in the scene (e.g. as returned by plotting functions or by rgl.ids). These objects will be removed from the scene and duplicated as a sprite image in a constant orientation, as specified by userMatrix. The origin 0, 0, 0 will be plotted at the coordinates given by x, y, z. The userMatrix argument is ignored for shapes = NULL. For shapes, sprites3d defaults the matrix to r3dDefaults$userMatrix while rgl.sprites defaults it to an identity transformation. If any coordinate is NA, the sprite is not plotted. The id values of the shapes are retrieved using rgl.attrib(id, "ids"); the user matrix is retrieved using rgl.attrib(id, "usermatrix").

See Also

rgl.material

Examples

Run this code
open3d()
particles3d( rnorm(100), rnorm(100), rnorm(100), color = rainbow(100) )
# is the same as
sprites3d( rnorm(100), rnorm(100), rnorm(100), color = rainbow(100),
  lit = FALSE, alpha = .2,
  textype = "alpha", texture = system.file("textures/particle.png", package = "rgl") )
sprites3d( rnorm(10) + 6, rnorm(10), rnorm(10), shape = shade3d(tetrahedron3d(), col = "red") )

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