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Will use rgl to render surfaces
renderImageLabels(labelsimg, surfval = 0.5, smoothsval = 0, alphasurf = 1, physical = TRUE, color = c())
3D images of integer labels
intensity level that defines isosurface
sigma for smoothing of each extracted label image
opacity of each rendered surface
flag to use true spatial coordinates
colors to use for each label
0 -- Success 1 -- Failure
# NOT RUN { renderImageLabels(labels) renderImageLabels(labels, smoothsval=0.5, alphasurf=0.3 ) # }
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