This is used in various places when converting agentMatrix objects to
SpatialPoints for use with functions, such as raster::buffer().
None of these functions results in any real geospatial information being conserved,
other than distance and angle calculations. Buffering still occurs on the
unit-less World. This is therefore a way to allow sp and raster
functions to work as if a cell in the World was equal to 1 m. The resulting
answers will be converted back to units of "cells", not "m".
The CRS() operation is relatively time consuming.
Having a single object usable throughout is much faster.
.projNowhereAn object of class character of length 1.