Function arguments
Integer.
WorldMatrix
or worldArray
object.
Logical to determine if the world
is wrapped. Default is
torus = FALSE
.
Integer. Minimum pxcor
for the patches
(world
's left border).
Integer. Maximum pxcor
for the patches
(world
's right border).
Integer. Minimum pycor
for the patches
(world
's bottom border).
Integer. Maximum pycor
for the patches
(world
's top border).
Integer. Vector of patches pxcor
coordinates. Must be of length 1
or of the same length as pycor
.
Integer. Vector of patches pycor
coordinates. Must be of length 1
or of the same length as pxcor
.
Integer. Vector of cells number.
Character. If the world
is a worldArray
object, pVar
is the name of the layer to use to define the patches
values.
pVar
must not be provided if the world
is a worldMatrix
object.
AgentMatrix
object representing the moving agents
.
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the patches
coordinates.
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the patches
coordinates, or
`AgentMatrix` object representing the moving `agents`.
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the patches
coordinates, or
`AgentMatrix` object representing the moving `agents`, or
Matrix (`ncol` = 2) with the first column `x` and the second column `y` representing locations coordinates.
Integer: 4 or 8. Represents the number of neighbor patches
considered.
Numeric. Vector of distances to the east (right) from the agents
.
If dx
is negative, the distance to the west (left) is computed.
dx
must be of length 1 or of the same length as number of patches
or turtles
in agents
.
Numeric. Vector of distances to the north (up) from the agents
.
If dy
is negative, the distance to the south is computed (down).
dy
must be of length 1 or of the same length as number of patches
or turtles
in agents
.
Character. Vector of color
names. Must be of length n
.
If missing, colors
are assigned using the function rainbow(n)
.
Integer. Vector of the who
numbers for the selected turtles
.
Characters. Vector of breed
names for the selected turtles
.
If missing, there is no distinction based upon breed
.
Character. The name of the selected agents
variable.
If agents
are patches
and the world
is a
worldMatrix
object, var
must not be provided. If
agents
are patches
and the world
is a worldArray
object, var
is the name of the layer to use to define the patches
values. If agents
are turtles
, var
is one of
the turtles
' variable and can be equal to xcor
,
ycor
, any of the variables created when turtles
were created,
as well as any variable created using turtlesOwn()
.
Numeric or character. Vector of any length.