gSocketClientNew()
gSocketClientConnect(object, connectable, cancellable = NULL, .errwarn = TRUE)
gSocketClientConnectAsync(object, connectable, cancellable = NULL, callback, user.data = NULL)
gSocketClientConnectFinish(object, result, .errwarn = TRUE)
gSocketClientConnectToHost(object, host.and.port, default.port, cancellable = NULL, .errwarn = TRUE)
gSocketClientConnectToHostAsync(object, host.and.port, default.port, cancellable = NULL, callback, user.data = NULL)
gSocketClientConnectToHostFinish(object, result, .errwarn = TRUE)
gSocketClientConnectToService(object, domain, service, cancellable = NULL, .errwarn = TRUE)
gSocketClientConnectToServiceAsync(object, domain, service, cancellable = NULL, callback, user.data = NULL)
gSocketClientConnectToServiceFinish(object, result, .errwarn = TRUE)
gSocketClientSetFamily(object, family)
gSocketClientSetLocalAddress(object, address)
gSocketClientSetProtocol(object, protocol)
gSocketClientSetSocketType(object, type)
gSocketClientGetFamily(object)
gSocketClientGetLocalAddress(object)
gSocketClientGetProtocol(object)
gSocketClientGetSocketType(object)
gSocketClient()
GObject +----GSocketClient
GSocketClient
is a high-level utility class for connecting to a
network host using a connection oriented socket type. You create a GSocketClient
object, set any options you want, then
call a sync or async connect operation, which returns a GSocketConnection
subclass on success. The type of the GSocketConnection
object returned depends on the type of
the underlying socket that is in use. For instance, for a TCP/IP connection
it will be a GTcpConnection
.gSocketClient
is the equivalent of gSocketClientNew
.family
[GSocketFamily
: Read / Write / Construct]local-address
[GSocketAddress
: * : Read / Write / Construct]protocol
[GSocketProtocol
: Read / Write / Construct]type
[GSocketType
: Read / Write / Construct]