connectable and make a network connection to it..gSocketClientConnect(object, connectable, cancellable = NULL, .errwarn = TRUE)objectconnectableGSocketConnectable specifying the remote address.cancellableGCancellable object, NULL to ignore.GSocketConnection] a GSocketConnection on success, NULL on error.errorGError for error reporting, or NULL to ignore.GSocketConnection is constructed
and returned. The caller owns this new object and must drop their
reference to it when finished with it.
The type of the GSocketConnection object returned depends on the type of
the underlying socket that is used. For instance, for a TCP/IP connection
it will be a GTcpConnection.
The socket created will be the same family as the the address that the
connectable resolves to, unless family is set with gSocketClientSetFamily
or indirectly via gSocketClientSetLocalAddress. The socket type
defaults to G_SOCKET_TYPE_STREAM but can be set with
gSocketClientSetSocketType.
If a local address is specified with gSocketClientSetLocalAddress the
socket will be bound to this address before connecting.
Since 2.22