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RGtk2 (version 2.20.31)

gSocketSendMessage: gSocketSendMessage

Description

Send data to address on socket. This is the most complicated and fully-featured version of this call. For easier use, see gSocketSend and gSocketSendTo.

Usage

gSocketSendMessage(object, address, vectors, messages = NULL, flags = 0, cancellable = NULL, .errwarn = TRUE)

Arguments

object
address
a GSocketAddress, or NULL
vectors
a list of GOutputVector structs
messages
a pointer to a list of GSocketControlMessages, or NULL.
flags
an int containing GSocketMsgFlags flags
cancellable
a GCancellable or NULL
.errwarn
Whether to issue a warning on error or fail silently

Value

A list containing the following elements:
retval
[integer] Number of bytes written (which may be less than size), or -1 on error
error
GError for error reporting, or NULL to ignore.

Details

If address is NULL then the message is sent to the default receiver (set by gSocketConnect). vectors must point to a list of GOutputVector structs and num.vectors must be the length of this list. (If num.vectors is -1, then vectors is assumed to be terminated by a GOutputVector with a NULL buffer pointer.) The GOutputVector structs describe the buffers that the sent data will be gathered from. Using multiple GOutputVectors is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to gSocketSend. messages, if non-NULL, is taken to point to a list of num.messagesGSocketControlMessage instances. These correspond to the control messages to be sent on the socket. If num.messages is -1 then messages is treated as a NULL-terminated array. flags modify how the message is sent. The commonly available arguments for this are available in the GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the G_IO_OUT condition. Note though that you may still receive G_IO_ERROR_WOULD_BLOCK from gSocketSend even if you were previously notified of a G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.) On error -1 is returned and error is set accordingly. Since 2.22