Qlerp linear quaternion interpolation.
Qslerp spherical linear interpolation.
QslerpNoInvert version of slerp, used by squad, that does not check for theta > 90.
Qspline spherical cubic interpolation.
Qsquad spherical and Quadrangle linear interpolation.
Qbezier Shoemake-Bezier interpolation using De Castlejau algorithm.
Qspline for 3 quaternions, qn-1,qn and qn+1, calculate a control point to be used in spline interpolation.
Usage
Qlerp(Q1, Q2, fracT)
Arguments
Q1
Quaternion (Q) vector [q1, q2, q3, q4].
Q2
Quaternion (Q) vector [q1, q2, q3, q4].
fracT
Fraction of .
Value
Q
Zero or one-valued quaternion (Q) vector [q1, q2, q3, q4] or matrix n x 4.