The radius of the ball pivoting (rolling) over the set of points. Gaps that are larger than the ball radius will not be filled; similarly the small pits that are smaller than the ball radius will be filled. 0 = autoguess.
clustering
Clustering radius (fraction of ball radius). To avoid the creation of too small triangles, if a vertex is found too close to a previous one, it is clustered/merged with it.
angle
Angle threshold (radians). If we encounter a crease angle that is too large we should stop the ball rolling.
deleteFaces
in case x is a mesh and deleteFaces=TRUE, existing faces will be deleted beforehand.