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Detect faces and vertices at the borders of a mesh and mark them.
vcgBorder(mesh)
logical: vector containing boolean value for each vertex, if it is a border vertex.
logical: vector containing boolean value for each face, if it is a border vertex.
triangular mesh of class "mesh3d"
Stefan Schlager
vcgPlyRead
data(humface) borders <- vcgBorder(humface) ## view border vertices if (FALSE) { require(rgl) points3d(t(humface$vb[1:3,])[which(borders$bordervb == 1),],col=2) wire3d(humface) require(rgl) }
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