- dim
The dimensions (height, width, (and depth, (and time))) of the
noise to be generated. The length determines the dimensionality of the noise.
- frequency
Determines the granularity of the features in the noise.
- interpolator
How should values between sampled points be calculated?
Either 'linear', 'hermite', or 'quintic' (default), ranging from lowest
to highest quality.
- fractal
The fractal type to use. Either 'none', 'fbm' (default),
'billow', or 'rigid-multi'. It is suggested that you experiment with the
different types to get a feel for how they behaves.
- octaves
The number of noise layers used to create the fractal noise.
Ignored if fractal = 'none'. Defaults to 3.
- lacunarity
The frequency multiplier between successive noise layers
when building fractal noise. Ignored if fractal = 'none'. Defaults to 2.
- gain
The relative strength between successive noise layers when
building fractal noise. Ignored if fractal = 'none'. Defaults to 0.5.
- pertubation
The pertubation to use. Either 'none' (default),
'normal', or 'fractal'. Defines the displacement (warping) of the noise,
with 'normal' giving a smooth warping and 'fractal' giving a more eratic
warping.
- pertubation_amplitude
The maximal pertubation distance from the
origin. Ignored if pertubation = 'none'. Defaults to 1.
- x, y, z, t
Coordinates to get noise value from
- seed
The seed to use for the noise. If NULL a random seed will be
used
- ...
ignored