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anglr (version 0.7.0)

shade3d: Draw a mesh as surfaces in 3D

Description

Draw surfaces with rgl from any shape3d classed object. Produces a 3D surface plot from a mesh-alike object.

Usage

# S3 method for TRI
shade3d(x, ...)

# S3 method for TRI0 shade3d(x, ...)

# S3 method for PATH shade3d(x, ...)

# S3 method for PATH0 shade3d(x, ...)

# S3 method for DEL shade3d(x, ...)

# S3 method for DEL0 shade3d(x, ...)

# S3 method for QUAD shade3d(x, ...)

# S3 method for BasicRaster shade3d(x, ...)

# S3 method for matrix shade3d(x, ...)

# S3 method for sfc shade3d(x, ...)

# S3 method for sf shade3d(x, ...)

# S3 method for SC shade3d(x, ...)

# S3 method for SC0 shade3d(x, ...)

# S3 method for Spatial shade3d(x, ...)

# S3 method for triangulation shade3d(x, ...)

Arguments

x

sp, sf, raster, or any other surface model understood by anglr/silicate

...

Details

Objects that are not explicitly surfaces will be triangulated in order to produce the mesh. Whether this is a good idea or not is an open question, and some conversions will fail due to "extra" attributes like z or time stored on vertices. Polygons are only implicit surfaces but these are usually unproblematic to triangulate so this is done.

See Also

plot3d as.mesh3d persp3d dot3d wire3d mesh_plot

Examples

Run this code
# NOT RUN {
rgl::open3d()
shade3d(volcano)

# }
# NOT RUN {
## create a globe plot of land areas with elevation
rgl::open3d()
world <- copy_down(DEL(simpleworld, max_area = 0.5), gebco * 50)
shade3d(globe(world), specular = "black", color = "white")
rgl::spheres3d(0, 0, 0, radius = 6378000, col = "dodgerblue", alpha = 0.75)
rgl::bg3d("black")
# }

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