check: Work with skill checks' probabilities and DCs
Description
These are simple functions that manipulate probabilities and DCs for skill
checks. check_prob() calculates the success/failure probability of a check
with the given DC. check_dc() calculates the required difficulty class so
that a skill check has the given success/failure probability. See below for
more details.
Usage
check_dc(roll, p, success = TRUE)
check_prob(roll, dc, success = TRUE)
Arguments
roll
A roll expression (e.g., 2 * d6 + 5) or a data frame returned
by r().
p
The probability of success/failure of the check (or attack).
success
Whether to aim for success (the default) or for failure on
the check (or attack).
dc
The difficulty class to beat for a skill check (or the armor class
to beat for an attack).
Value
A numeric scalar.
Details
These functions hide the complexities of the roll family so users
unfamiliar with R's d/p/q/r notation can get quickly up and running
with the package. Since attacks and checks work in the same way (i.e.,
success means rolling a value higher than or equal to a certain threshold),
there are no attack_*() functions.
For more details on roll expressions, see r() and the Dice S4 class.
# NOT RUN {# Probability of d20 + 8 passing a DC 15 skill checkcheck_prob(d20 + 8, 15)
# Probability of d20 + 8 missing an AC 15 attackcheck_prob(d20 + 8, 15, success = FALSE)
# }