if (FALSE) {
##################################
# prerequisite: loaded ae emuDB
# (see ?load_emuDB for more information)
# get level canvases order of ae emuDB
order = get_levelCanvasesOrder(emuDBhandle = ae,
perspectiveName = "default")
# reverse the level canvases order of ae emuDB
set_levelCanvasesOrder(emuDBhandle = ae,
perspectiveName = "default",
order = rev(order))
# get level canvases order of ae emuDB
get_levelCanvasesOrder(emuDBhandle = ae,
perspectiveName = "default")
}
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