Given a hyper2
object, calculate the maximum likelihood
estimate of the players' strengths using maxp()
; then reverse
the pnames
attribute and calculate the players' strengths
again. These two estimates should be identical but small differences
highlight numerical problems. Typically, the differences are small if
there are fewer than about 25 players.
Reversing the pnames()
is cosmetic in theory but is a
non-trivial operation: for example, it changes the identity of the
fillup from the last player to the first.