a character, factor, or numeric vector that indicates how to burst the coordinates of a Move object. It must be one shorter than the number of locations, because there are always one less segments of a track than coordinates
The burst function bursts (divides) a track into segments that are specified by the burstIDs (e.g. behavioral annotations). It allows to investigate different parts of a track according to supplied variables like day and night, movement and rest, and so on.