
Create colors ranging between two specified limits, with white in the middle.
oceColorsTwo(n, low = 2/3, high = 0, smax = 1, alpha = 1)
number of colors to generate.
numerical values (in range 0 to 1) specifying the hue for the low and high ends of the color scale.
numerical value (in range 0 to 1) for the color saturation.
numerical value (in ragne 0 to 1) for the alpha (transparency) of the colors.
Other things related to colors:
colormap()
,
colormapGMT()
,
oceColors9B()
,
oceColorsCDOM()
,
oceColorsChlorophyll()
,
oceColorsClosure()
,
oceColorsDensity()
,
oceColorsFreesurface()
,
oceColorsGebco()
,
oceColorsJet()
,
oceColorsOxygen()
,
oceColorsPAR()
,
oceColorsPalette()
,
oceColorsPhase()
,
oceColorsSalinity()
,
oceColorsTemperature()
,
oceColorsTurbidity()
,
oceColorsTurbo()
,
oceColorsVelocity()
,
oceColorsViridis()
,
oceColorsVorticity()
,
ocecolors
library(oce)
imagep(volcano - mean(range(volcano)),
col = oceColorsTwo(128),
zlim = "symmetric", zlab = "oceColorsTwo"
)
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