Updates a compute fleet.
See https://www.paws-r-sdk.com/docs/codebuild_update_fleet/ for full documentation.
codebuild_update_fleet(
arn,
baseCapacity = NULL,
environmentType = NULL,
computeType = NULL,
computeConfiguration = NULL,
scalingConfiguration = NULL,
overflowBehavior = NULL,
vpcConfig = NULL,
proxyConfiguration = NULL,
imageId = NULL,
fleetServiceRole = NULL,
tags = NULL
)
[required] The ARN of the compute fleet.
The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
The environment type of the compute fleet.
The environment type ARM_CONTAINER
is available only in regions US
East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland),
Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
(Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South
America (São Paulo).
The environment type ARM_EC2
is available only in regions US East
(N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU
(Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia
Pacific (Sydney), South America (São Paulo), and Asia Pacific
(Mumbai).
The environment type LINUX_CONTAINER
is available only in regions
US East (N. Virginia), US East (Ohio), US West (Oregon), EU
(Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific
(Singapore), Asia Pacific (Sydney), South America (São Paulo), and
Asia Pacific (Mumbai).
The environment type LINUX_EC2
is available only in regions US
East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland),
EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia
Pacific (Sydney), South America (São Paulo), and Asia Pacific
(Mumbai).
The environment type LINUX_GPU_CONTAINER
is available only in
regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU
(Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific
(Sydney).
The environment type MAC_ARM
is available for Medium fleets only
in regions US East (N. Virginia), US East (Ohio), US West (Oregon),
Asia Pacific (Sydney), and EU (Frankfurt)
The environment type MAC_ARM
is available for Large fleets only in
regions US East (N. Virginia), US East (Ohio), US West (Oregon), and
Asia Pacific (Sydney).
The environment type WINDOWS_EC2
is available only in regions US
East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland),
EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia
Pacific (Sydney), South America (São Paulo), and Asia Pacific
(Mumbai).
The environment type WINDOWS_SERVER_2019_CONTAINER
is available
only in regions US East (N. Virginia), US East (Ohio), US West
(Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific
(Mumbai) and EU (Ireland).
The environment type WINDOWS_SERVER_2022_CONTAINER
is available
only in regions US East (N. Virginia), US East (Ohio), US West
(Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia
Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo)
and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
Information about the compute resources the compute fleet uses. Available values include:
ATTRIBUTE_BASED_COMPUTE
: Specify the amount of vCPUs, memory, disk
space, and the type of machine.
If you use ATTRIBUTE_BASED_COMPUTE
, you must define your
attributes by using computeConfiguration
. CodeBuild will select
the cheapest instance that satisfies your specified attributes. For
more information, see Reserved capacity environment types
in the CodeBuild User Guide.
BUILD_GENERAL1_SMALL
: Use up to 4 GiB memory and 2 vCPUs for
builds.
BUILD_GENERAL1_MEDIUM
: Use up to 8 GiB memory and 4 vCPUs for
builds.
BUILD_GENERAL1_LARGE
: Use up to 16 GiB memory and 8 vCPUs for
builds, depending on your environment type.
BUILD_GENERAL1_XLARGE
: Use up to 72 GiB memory and 36 vCPUs for
builds, depending on your environment type.
BUILD_GENERAL1_2XLARGE
: Use up to 144 GiB memory, 72 vCPUs, and
824 GB of SSD storage for builds. This compute type supports Docker
images up to 100 GB uncompressed.
BUILD_LAMBDA_1GB
: Use up to 1 GiB memory for builds. Only
available for environment type LINUX_LAMBDA_CONTAINER
and
ARM_LAMBDA_CONTAINER
.
BUILD_LAMBDA_2GB
: Use up to 2 GiB memory for builds. Only
available for environment type LINUX_LAMBDA_CONTAINER
and
ARM_LAMBDA_CONTAINER
.
BUILD_LAMBDA_4GB
: Use up to 4 GiB memory for builds. Only
available for environment type LINUX_LAMBDA_CONTAINER
and
ARM_LAMBDA_CONTAINER
.
BUILD_LAMBDA_8GB
: Use up to 8 GiB memory for builds. Only
available for environment type LINUX_LAMBDA_CONTAINER
and
ARM_LAMBDA_CONTAINER
.
BUILD_LAMBDA_10GB
: Use up to 10 GiB memory for builds. Only
available for environment type LINUX_LAMBDA_CONTAINER
and
ARM_LAMBDA_CONTAINER
.
If you use BUILD_GENERAL1_SMALL
:
For environment type LINUX_CONTAINER
, you can use up to 4 GiB
memory and 2 vCPUs for builds.
For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GiB
memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
For environment type ARM_CONTAINER
, you can use up to 4 GiB memory
and 2 vCPUs on ARM-based processors for builds.
If you use BUILD_GENERAL1_LARGE
:
For environment type LINUX_CONTAINER
, you can use up to 16 GiB
memory and 8 vCPUs for builds.
For environment type LINUX_GPU_CONTAINER
, you can use up to 255
GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
For environment type ARM_CONTAINER
, you can use up to 16 GiB
memory and 8 vCPUs on ARM-based processors for builds.
For more information, see On-demand environment types in the CodeBuild User Guide.
The compute configuration of the compute fleet. This is only required if
computeType
is set to ATTRIBUTE_BASED_COMPUTE
.
The scaling configuration of the compute fleet.
The compute fleet overflow behavior.
For overflow behavior QUEUE
, your overflow builds need to wait on
the existing fleet instance to become available.
For overflow behavior ON_DEMAND
, your overflow builds run on
CodeBuild on-demand.
If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
The proxy configuration of the compute fleet.
The Amazon Machine Image (AMI) of the compute fleet.
The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.