#Generate the cornell box without a light and add a single white sphere to the center
scene = generate_cornell(light=FALSE) %>%
add_object(sphere(x=555/2,y=555/2,z=555/2,radius=555/8,material=light()))
if(run_documentation()) {
render_scene(scene, lookfrom=c(278,278,-800),lookat = c(278,278,0), samples=16,
aperture=0, fov=40, ambient_light=FALSE, parallel=TRUE)
}
#Remove the light for direct camera rays, but keep the lighting
scene = generate_cornell(light=FALSE) %>%
add_object(sphere(x=555/2,y=555/2,z=555/2,radius=555/8,
material=light(intensity=15,invisible=TRUE)))
if(run_documentation()) {
render_scene(scene, lookfrom=c(278,278,-800),lookat = c(278,278,0), samples=16,
aperture=0, fov=40, ambient_light=FALSE, parallel=TRUE)
}
#All gather around the orb
scene = generate_ground(material = diffuse(checkercolor="grey50")) %>%
add_object(sphere(radius=0.5,material=light(intensity=5,color="red"))) %>%
add_object(obj_model(r_obj(simple_r = TRUE), z=-3,x=-1.5,y=-1, angle=c(0,45,0))) %>%
add_object(pig(scale=0.3, x=1.5,z=-2,y=-1.5,angle=c(0,-135,0)))
if(run_documentation()) {
render_scene(scene, samples=16, parallel=TRUE, clamp_value=10)
}
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