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rayshader (version 0.35.7)

generate_label_overlay: Generate Label Overlay

Description

This uses the `car::placeLabel()` function to generate labels for the given scene. Either use an `sf` object or manually specify the x/y coordinates and label.

Usage

generate_label_overlay(
  labels,
  extent,
  x = NULL,
  y = NULL,
  heightmap = NULL,
  width = NA,
  height = NA,
  text_size = 1,
  color = "black",
  font = 1,
  pch = 16,
  point_size = 1,
  point_color = NA,
  offset = c(0, 0),
  data_label_column = NULL,
  halo_color = NA,
  halo_expand = 0,
  halo_alpha = 1,
  halo_offset = c(0, 0),
  halo_blur = 1,
  seed = NA
)

Value

Semi-transparent overlay with labels.

Arguments

labels

A character vector of labels, or an `sf` object with `POINT` geometry and a column for labels.

extent

Either an object representing the spatial extent of the scene (either from the `raster`, `terra`, `sf`, or `sp` packages), a length-4 numeric vector specifying `c("xmin", "xmax","ymin","ymax")`, or the spatial object (from the previously aforementioned packages) which will be automatically converted to an extent object.

x

Default `NULL`. The x-coordinate, if `labels` is not an `sf` object.

y

Default `NULL`. The y-coordinate, if `labels` is not an `sf` object.

heightmap

Default `NULL`. The original height map. Pass this in to extract the dimensions of the resulting overlay automatically.

width

Default `NA`. Width of the resulting overlay. Default the same dimensions as height map.

height

Default `NA`. Width of the resulting overlay. Default the same dimensions as height map.

text_size

Default `1`. Text size.

color

Default `black`. Color of the labels.

font

Default `1`. An integer which specifies which font to use for text. If possible, device drivers arrange so that 1 corresponds to plain text (the default), 2 to bold face, 3 to italic and 4 to bold italic.

pch

Default `20`, solid. Point symbol. `0` = square, `1` = circle, `2` = triangle point up, `3` = plus, `4` = cross, `5` = diamond, `6` = triangle point down, `7` = square cross, `8` = star, `9` = diamond plus, `10` = circle plus, `11` = triangles up and down, `12` = square plus, `13` = circle cross, `14` = square and triangle down, `15` = filled square, `16` = filled circle, `17` = filled triangle point-up, `18` = filled diamond, `19` = solid circle, `20` = bullet (smaller circle), `21` = filled circle blue, `22` = filled square blue, `23` = filled diamond blue, `24` = filled triangle point-up blue, `25` = filled triangle point down blue

point_size

Default `0`, no points. Point size.

point_color

Default `NA`. Colors of the points. Unless otherwise specified, this defaults to `color`.

offset

Default `c(0,0)`. Horizontal and vertical offset to apply to the label, in units of `geometry`.

data_label_column

Default `NULL`. The column in the `sf` object that contains the labels.

halo_color

Default `NA`, no halo. If a color is specified, the text label will be surrounded by a halo of this color.

halo_expand

Default `2`. Number of pixels to expand the halo.

halo_alpha

Default `1`. Transparency of the halo.

halo_offset

Default `c(0,0)`. Horizontal and vertical offset to apply to the halo, in units of `geometry`.

halo_blur

Default `1`. Amount of blur to apply to the halo. Values greater than `30` won't result in further blurring.

seed

Default `NA`, no seed. Random seed for ensuring the consistent placement of labels around points.

Examples

Run this code
#Add the included `sf` object with roads to the montereybay dataset
if(rayshader:::run_documentation()) {
#Create the water palette
water_palette = colorRampPalette(c("darkblue", "dodgerblue", "lightblue"))(200)
bathy_hs = height_shade(montereybay, texture = water_palette)
#Set label font
par(family = "Arial")

#We're plotting the polygon data here for counties around Monterey Bay. We'll first
#plot the county names at the polygon centroids.
bathy_hs %>% 
 add_shadow(lamb_shade(montereybay,zscale=50),0.3) %>%
 add_overlay(generate_polygon_overlay(monterey_counties_sf, palette = rainbow, 
                                      extent = attr(montereybay,"extent"),
                                      heightmap = montereybay)) %>% 
 add_overlay(generate_label_overlay(labels=monterey_counties_sf,
                                    color="black", point_size = 1, text_size = 1,
                                    data_label_column = "NAME",
                                    extent= attr(montereybay,"extent"), heightmap = montereybay,
                                    seed=1))  %>%
 plot_map()
}
if(rayshader:::run_documentation()) {
#It's hard to read these values, so we'll add a white halo.
bathy_hs %>% 
 add_shadow(lamb_shade(montereybay,zscale=50),0.3) %>%
 add_overlay(generate_polygon_overlay(monterey_counties_sf, palette = rainbow, 
                                      extent = attr(montereybay,"extent"),
                                      heightmap = montereybay)) %>% 
 add_overlay(generate_label_overlay(labels=monterey_counties_sf,
                                    color="black", point_size = 1, text_size = 1,
                                    data_label_column = "NAME",
                                    extent= attr(montereybay,"extent"), heightmap = montereybay,
                                    halo_color = "white", halo_expand = 3,
                                    seed=1))  %>%
 plot_map()
}
if(rayshader:::run_documentation()) {
#Plot the actual town locations, using the manual plotting interface instead of the `sf` object
montereybay %>%
 height_shade() %>%
 add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>% 
 add_shadow(lamb_shade(montereybay,zscale=50),0.3) %>%
 add_overlay(generate_label_overlay(labels=as.character(monterey_counties_sf$NAME),
                                    x=as.numeric(as.character(monterey_counties_sf$INTPTLON)),
                                    y=as.numeric(as.character(monterey_counties_sf$INTPTLAT)),
                                    color="black", point_size = 1, text_size = 1,
                                    extent= attr(montereybay,"extent"), heightmap = montereybay,
                                    halo_color = "white", halo_expand = 3,
                                    seed=1))  %>%
 plot_map()
}
if(rayshader:::run_documentation()) {
#Adding a softer blurred halo
montereybay %>%
 height_shade() %>%
 add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>% 
 add_shadow(lamb_shade(montereybay,zscale=50),0.3) %>%
 add_overlay(generate_label_overlay(labels=as.character(monterey_counties_sf$NAME),
                                    x=as.numeric(as.character(monterey_counties_sf$INTPTLON)),
                                    y=as.numeric(as.character(monterey_counties_sf$INTPTLAT)),
                                    color="black", point_size = 1, text_size = 1,
                                    extent= attr(montereybay,"extent"), heightmap = montereybay,
                                    halo_color = "white", halo_expand = 3, halo_blur=10,
                                    seed=1))  %>%
 plot_map()
}
if(rayshader:::run_documentation()) {
#Changing the seed changes the locations of the labels
montereybay %>%
 height_shade() %>%
 add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>% 
 add_shadow(lamb_shade(montereybay,zscale=50),0.3) %>%
 add_overlay(generate_label_overlay(labels=as.character(monterey_counties_sf$NAME),
                                    x=as.numeric(as.character(monterey_counties_sf$INTPTLON)),
                                    y=as.numeric(as.character(monterey_counties_sf$INTPTLAT)),
                                    color="black", point_size = 1, text_size = 1,
                                    extent= attr(montereybay,"extent"), heightmap = montereybay,
                                    halo_color = "white", halo_expand = 3, halo_blur=10,
                                    seed=2))  %>%
 plot_map()
}

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