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rayshader (version 0.37.3)

calculate_normal: Calculate Normal

Description

Calculates the normal unit vector for every point on the grid.

Usage

calculate_normal(heightmap, zscale = 1, progbar = FALSE)

Value

Matrix of light intensities at each point.

Arguments

heightmap

A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced.

zscale

Default 1.

progbar

Default `FALSE`. If `TRUE`, turns on progress bar.

Examples

Run this code
#Here we produce a light intensity map of the `volcano` elevation map.

#Cache the normal vectors of the volcano dataset
if(run_documentation()) {
volcanocache = calculate_normal(volcano)
}

#Use the cached vectors to speed up calculation of `sphere_shade()` on a map.
if(run_documentation()) {
sphere_shade(volcano,normalvectors = volcanocache) %>%
 plot_map()
}

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