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Converts the current RGL rayshader scene to a `ray_mesh` object (see `rayvertex` package for more information)
convert_rgl_to_raymesh(save_shadow = TRUE)
A `ray_mesh` object
Default `FALSE`. If `TRUE`, this saves a plane with the shadow texture below the model.
filename_obj = tempfile(fileext = ".obj") #Save model of volcano if(run_documentation()) { volcano %>% sphere_shade() %>% plot_3d(volcano, zscale = 2) rm_obj = convert_rgl_to_raymesh() }
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