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rayshader (version 0.37.3)

generate_soil_textures: Generate Soil Textures

Description

Makes the base below the 3D elevation map.

Usage

generate_soil_textures(
  heightmap,
  base_depth = 10,
  color1 = "#7d6f5b",
  color2 = "#3b3020",
  freq = 0.1,
  zscale = 1,
  levels = 8,
  soil_gradient = 0,
  gradient_darken = 4
)

Arguments

heightmap

Height matrix;

color1

Default `tan`.

color2

Default `brown`.

zscale

Default `1`. The ratio between the x and y spacing (which are assumed to be equal) and the z axis. For example, if the elevation levels are in units of 1 meter and the grid values are separated by 10 meters, `zscale` would be 10.