- hillshade
Hillshade/image to be added to 3D surface map.
- heightmap
A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced.
- zscale
Default `1`. The ratio between the x and y spacing (which are assumed to be equal) and the z axis. For example, if the elevation levels are in units
of 1 meter and the grid values are separated by 10 meters, `zscale` would be 10. Adjust the zscale down to exaggerate elevation features.
- baseshape
Default `rectangle`. Shape of the base. Options are `c("rectangle","circle","hex")`.
- solid
Default `TRUE`. If `FALSE`, just the surface is rendered.
- soliddepth
Default `auto`, which sets it to the lowest elevation in the matrix minus one unit (scaled by zscale). Depth of the solid base. If heightmap is uniform and set on `auto`, this is automatically set to a slightly lower level than the uniform elevation.
- solidcolor
Default `grey20`. Base color.
- solidlinecolor
Default `grey30`. Base edge line color.
- shadow
Default `TRUE`. If `FALSE`, no shadow is rendered.
- shadowdepth
Default `auto`, which sets it to `soliddepth - soliddepth/10`. Depth of the shadow layer.
- shadowcolor
Default `auto`. Color of the shadow, automatically computed as `shadow_darkness`
the luminance of the `background` color in the CIELuv colorspace if not specified.
- shadow_darkness
Default `0.5`. Darkness of the shadow, if `shadowcolor = "auto"`.
- shadowwidth
Default `auto`, which sizes it to 1/10th the smallest dimension of `heightmap`. Width of the shadow in units of the matrix.
- water
Default `FALSE`. If `TRUE`, a water layer is rendered.
- waterdepth
Default `0`. Water level.
- watercolor
Default `lightblue`. Color of the water.
- wateralpha
Default `0.5`. Water transparency.
- waterlinecolor
Default `NULL`. Color of the lines around the edges of the water layer.
- waterlinealpha
Default `1`. Water line tranparency.
- linewidth
Default `2`. Width of the edge lines in the scene.
- lineantialias
Default `FALSE`. Whether to anti-alias the lines in the scene.
- soil
Default `FALSE`. Whether to draw the solid base with a textured soil layer.
- soil_freq
Default `0.1`. Frequency of soil clumps. Higher frequency values give smaller soil clumps.
- soil_levels
Default `16`. Fractal level of the soil.
- soil_color_light
Default `"#b39474"`. Light tint of soil.
- soil_color_dark
Default `"#8a623b"`. Dark tint of soil.
- soil_gradient
Default `2`. Sharpness of the soil darkening gradient. `0` turns off the gradient entirely.
- soil_gradient_darken
Default `4`. Amount to darken the `soil_color_dark` value for the deepest soil layers. Higher
numbers increase the darkening effect.
- theta
Default `45`. Rotation around z-axis.
- phi
Default `45`. Azimuth angle.
- fov
Default `0`--isometric. Field-of-view angle.
- zoom
Default `1`. Zoom factor.
- background
Default `grey10`. Color of the background.
- windowsize
Default `600`. Position, width, and height of the `rgl` device displaying the plot.
If a single number, viewport will be a square and located in upper left corner.
If two numbers, (e.g. `c(600,800)`), user will specify width and height separately.
If four numbers (e.g. `c(200,0,600,800)`), the first two coordinates
specify the location of the x-y coordinates of the bottom-left corner of the viewport on the screen,
and the next two (or one, if square) specify the window size. NOTE: The absolute positioning of the
window does not currently work on macOS (tested on Mojave), but the size can still be specified.
- precomputed_normals
Default `NULL`. Takes the output of `calculate_normals()` to save
computing normals internally.
- asp
Default `1`. Aspect ratio of the resulting plot. Use `asp = 1/cospi(mean_latitude/180)` to rescale
lat/long at higher latitudes to the correct the aspect ratio.
- triangulate
Default `FALSE`. Reduce the size of the 3D model by triangulating the height map.
Set this to `TRUE` if generating the model is slow, or moving it is choppy. Will also reduce the size
of 3D models saved to disk.
- max_error
Default `0.001`. Maximum allowable error when triangulating the height map,
when `triangulate = TRUE`. Increase this if you encounter problems with 3D performance, want
to decrease render time with `render_highquality()`, or need
to save a smaller 3D OBJ file to disk with `save_obj()`,
- max_tri
Default `0`, which turns this setting off and uses `max_error`.
Maximum number of triangles allowed with triangulating the
height map, when `triangulate = TRUE`. Increase this if you encounter problems with 3D performance, want
to decrease render time with `render_highquality()`, or need
to save a smaller 3D OBJ file to disk with `save_obj()`,
- verbose
Default `TRUE`, if `interactive()`. Prints information about the mesh triangulation
if `triangulate = TRUE`.
- plot_new
Default `TRUE`, opens new window with each `plot_3d()` call. If `FALSE`,
the data will be plotted in the same window.
- close_previous
Default `TRUE`. Closes any previously open `rgl` window. If `FALSE`,
old windows will be kept open.
- clear_previous
Default `TRUE`. Clears the previously open `rgl` window if `plot_new = FALSE`.