if(run_documentation()) {
#Starting at Moss Landing in Monterey Bay, we are going to simulate a flight of a bird going
#out to sea and diving for food.
#First, create simulated lat/long data
set.seed(2009)
moss_landing_coord = c(36.806807, -121.793332)
x_vel_out = -0.001 + rnorm(1000)[1:300]/1000
y_vel_out = rnorm(1000)[1:300]/200
z_out = c(seq(0,2000,length.out = 180), seq(2000,0,length.out=10),
seq(0,2000,length.out = 100), seq(2000,0,length.out=10))
bird_track_lat = list()
bird_track_long = list()
bird_track_lat[[1]] = moss_landing_coord[1]
bird_track_long[[1]] = moss_landing_coord[2]
for(i in 2:300) {
bird_track_lat[[i]] = bird_track_lat[[i-1]] + y_vel_out[i]
bird_track_long[[i]] = bird_track_long[[i-1]] + x_vel_out[i]
}
#Render the 3D map
montereybay %>%
sphere_shade() %>%
plot_3d(montereybay,zscale=50,water=TRUE,
shadowcolor="#40310a", background = "tan",
theta=210, phi=22, zoom=0.20, fov=55)
#Pass in the extent of the underlying raster (stored in an attribute for the montereybay
#dataset) and the latitudes, longitudes, and altitudes of the track.
render_points(extent = attr(montereybay,"extent"),
lat = unlist(bird_track_lat), long = unlist(bird_track_long),
altitude = z_out, zscale=50,color="white")
render_snapshot()
}
if(run_documentation()) {
#We'll set the altitude to zero to give the tracks a "shadow" over the water.
render_points(extent = attr(montereybay,"extent"),
lat = unlist(bird_track_lat), long = unlist(bird_track_long),
offset = 0, zscale=50, color="black")
render_camera(theta=30,phi=35,zoom=0.45,fov=70)
render_snapshot()
}
if(run_documentation()) {
#Remove the points:
render_points(clear_previous=TRUE)
# Finally, we can also plot just GPS coordinates offset from the surface by leaving altitude `NULL`
# Here we plot a circle of values surrounding Moss Landing. This requires the original heightmap.
t = seq(0,2*pi,length.out=100)
circle_coords_lat = moss_landing_coord[1] + 0.3 * sin(t)
circle_coords_long = moss_landing_coord[2] + 0.3 * cos(t)
render_points(extent = attr(montereybay,"extent"), heightmap = montereybay,
lat = unlist(circle_coords_lat), long = unlist(circle_coords_long),
zscale=50, color="red", offset=100, size=5)
render_camera(theta = 160, phi=33, zoom=0.4, fov=55)
render_snapshot()
}
if(run_documentation()) {
#And all of these work with `render_highquality()`
render_highquality(point_radius = 6, clamp_value=10, min_variance = 0,
sample_method = "sobol_blue", samples = 128)
}
if(run_documentation()) {
#We can also change the material of the objects by setting the `point_material` and
#`point_material_args` arguments in `render_highquality()`
render_highquality(point_radius = 6, clamp_value=10, min_variance = 0,
sample_method = "sobol_blue", samples = 128,
point_material = rayrender::glossy,
point_material_args = list(gloss = 0.5, reflectance = 0.2))
}
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