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rayshader (version 0.37.3)

render_points: Render Points

Description

Adds 3D datapoints to the current scene, using latitude/longitude or coordinates in the reference system defined by the extent object. If no altitude is provided, the points will be elevated a constant offset above the heightmap. If the points goes off the edge, the nearest height on the heightmap will be used.

Usage

render_points(
  lat = NULL,
  long = NULL,
  altitude = NULL,
  extent = NULL,
  zscale = 1,
  heightmap = NULL,
  size = 3,
  color = "black",
  offset = 5,
  clear_previous = FALSE
)

Arguments

lat

Vector of latitudes (or other coordinate in the same coordinate reference system as extent).

long

Vector of longitudes (or other coordinate in the same coordinate reference system as extent).

altitude

Default `NULL`. Elevation of each point, in units of the elevation matrix (scaled by zscale). If a single value, all data will be rendered at that altitude.

extent

Either an object representing the spatial extent of the 3D scene (either from the `raster`, `terra`, `sf`, or `sp` packages), a length-4 numeric vector specifying `c("xmin", "xmax","ymin","ymax")`, or the spatial object (from the previously aforementioned packages) which will be automatically converted to an extent object.

zscale

Default `1`. The ratio between the x and y spacing (which are assumed to be equal) and the z axis in the original heightmap.

heightmap

Default `NULL`. Automatically extracted from the rgl window--only use if auto-extraction of matrix extent isn't working. A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced.

size

Default `3`. The point size.

color

Default `black`. Color of the point.

offset

Default `5`. Offset of the track from the surface, if `altitude = NULL`.

clear_previous

Default `FALSE`. If `TRUE`, it will clear all existing points.

Examples

Run this code
if(run_documentation()) {
#Starting at Moss Landing in Monterey Bay, we are going to simulate a flight of a bird going
#out to sea and diving for food.

#First, create simulated lat/long data
set.seed(2009)
moss_landing_coord = c(36.806807, -121.793332)
x_vel_out = -0.001 + rnorm(1000)[1:300]/1000
y_vel_out = rnorm(1000)[1:300]/200
z_out = c(seq(0,2000,length.out = 180), seq(2000,0,length.out=10),
         seq(0,2000,length.out = 100), seq(2000,0,length.out=10))

bird_track_lat = list()
bird_track_long = list()
bird_track_lat[[1]] = moss_landing_coord[1]
bird_track_long[[1]] = moss_landing_coord[2]
for(i in 2:300) {
bird_track_lat[[i]] = bird_track_lat[[i-1]] + y_vel_out[i]
bird_track_long[[i]] = bird_track_long[[i-1]] + x_vel_out[i]
}


#Render the 3D map
montereybay %>%
 sphere_shade() %>%
 plot_3d(montereybay,zscale=50,water=TRUE,
         shadowcolor="#40310a", background = "tan",
         theta=210,  phi=22, zoom=0.20, fov=55)

#Pass in the extent of the underlying raster (stored in an attribute for the montereybay
#dataset) and the latitudes, longitudes, and altitudes of the track.
render_points(extent = attr(montereybay,"extent"), 
             lat = unlist(bird_track_lat), long = unlist(bird_track_long), 
             altitude = z_out, zscale=50,color="white")
render_snapshot()
}
if(run_documentation()) {
#We'll set the altitude to zero to give the tracks a "shadow" over the water. 
render_points(extent = attr(montereybay,"extent"), 
             lat = unlist(bird_track_lat), long = unlist(bird_track_long), 
             offset = 0, zscale=50, color="black")
render_camera(theta=30,phi=35,zoom=0.45,fov=70)
render_snapshot()
}
if(run_documentation()) {
#Remove the points:
render_points(clear_previous=TRUE)

# Finally, we can also plot just GPS coordinates offset from the surface by leaving altitude `NULL`
# Here we plot a circle of values surrounding Moss Landing. This requires the original heightmap.

t = seq(0,2*pi,length.out=100)
circle_coords_lat = moss_landing_coord[1] + 0.3 * sin(t)
circle_coords_long = moss_landing_coord[2] + 0.3 * cos(t)
render_points(extent = attr(montereybay,"extent"), heightmap = montereybay,
           lat = unlist(circle_coords_lat), long = unlist(circle_coords_long), 
           zscale=50, color="red", offset=100, size=5)
render_camera(theta = 160, phi=33, zoom=0.4, fov=55)
render_snapshot()
}
if(run_documentation()) {
#And all of these work with `render_highquality()`
render_highquality(point_radius = 6, clamp_value=10, min_variance = 0,
                  sample_method = "sobol_blue", samples = 128)
}

if(run_documentation()) {
#We can also change the material of the objects by setting the `point_material` and
#`point_material_args` arguments in `render_highquality()`
render_highquality(point_radius = 6, clamp_value=10, min_variance = 0,
                  sample_method = "sobol_blue", samples = 128,
                  point_material = rayrender::glossy, 
                  point_material_args = list(gloss = 0.5, reflectance = 0.2))
}

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