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rayshader (version 0.37.3)

render_snapshot: Render Snapshot of 3D Visualization

Description

Either captures the current rgl view and displays, or saves the current view to disk.

Usage

render_snapshot(
  filename,
  clear = FALSE,
  title_text = NULL,
  title_offset = c(20, 20),
  title_color = "black",
  title_size = 30,
  title_font = "sans",
  title_bar_color = NULL,
  title_bar_alpha = 0.5,
  title_position = "northwest",
  image_overlay = NULL,
  vignette = FALSE,
  vignette_color = "black",
  vignette_radius = 1.3,
  instant_capture = interactive(),
  bring_to_front = FALSE,
  webshot = FALSE,
  width = NULL,
  height = NULL,
  software_render = FALSE,
  camera_location = NULL,
  camera_lookat = c(0, 0, 0),
  background = NULL,
  text_angle = NULL,
  text_size = 30,
  text_offset = c(0, 0, 0),
  point_radius = 2,
  line_offset = 1e-07,
  thick_lines = TRUE,
  line_radius = 0.5,
  cache_scene = FALSE,
  reset_scene_cache = FALSE,
  new_page = TRUE,
  print_scene_info = FALSE,
  fsaa = 1,
  rayvertex_lighting = FALSE,
  rayvertex_lights = NULL,
  rayvertex_shadow_map = FALSE,
  ...
)

Value

Displays snapshot of current rgl plot (or saves to disk).

Arguments

filename

Filename of snapshot. If missing, will display to current device.

clear

Default `FALSE`. If `TRUE`, the current `rgl` device will be cleared.

title_text

Default `NULL`. Text. Adds a title to the image, using magick::image_annotate.

title_offset

Default `c(20,20)`. Distance from the top-left (default, `gravity` direction in image_annotate) corner to offset the title.

title_color

Default `black`. Font color.

title_size

Default `30`. Font size in pixels.

title_font

Default `sans`. String with font family such as "sans", "mono", "serif", "Times", "Helvetica", "Trebuchet", "Georgia", "Palatino" or "Comic Sans".

title_bar_color

Default `NULL`. If a color, this will create a colored bar under the title.

title_bar_alpha

Default `0.5`. Transparency of the title bar.

title_position

Default `northwest`. Position of the title.

image_overlay

Default `NULL`. Either a string indicating the location of a png image to overlay over the image (transparency included), or a 4-layer RGBA array. This image will be resized to the dimension of the image if it does not match exactly.

vignette

Default `FALSE`. If `TRUE` or numeric, a camera vignetting effect will be added to the image. `1` is the darkest vignetting, while `0` is no vignetting. If vignette is a length-2 vector, the second entry will control the blurriness of the vignette effect.

vignette_color

Default `"black"`. Color of the vignette.

vignette_radius

Default `1.3`. Radius of the vignette, as a porportion of the image dimensions.

instant_capture

Default `TRUE` if interactive, `FALSE` otherwise. If `FALSE`, a slight delay is added before taking the snapshot. This can help stop prevent rendering issues when running scripts.

bring_to_front

Default `FALSE`. Whether to bring the window to the front when taking the snapshot.

webshot

Default `FALSE`. Set to `TRUE` to have rgl use the `webshot2` package to take images, which can be used when `rgl.useNULL = TRUE`.

width

Default `NULL`. Optional argument to pass to `rgl::snapshot3d()` to specify the width when `software_render = TRUE`..

height

Default `NULL`. Optional argument to pass to `rgl::snapshot3d()` to specify the height when `software_render = TRUE`.

software_render

Default `FALSE`. If `TRUE`, rayshader will use the rayvertex package to render the snapshot, which is not constrained by the screen size or requires OpenGL.

camera_location

Default `NULL`. Custom position of the camera. The `FOV`, `width`, and `height` arguments will still be derived from the rgl window.

camera_lookat

Default `NULL`. Custom point at which the camera is directed. The `FOV`, `width`, and `height` arguments will still be derived from the rgl window.

background

Default `NULL`, defaults to device background. Background color when `software_render = TRUE`.

text_angle

Default `NULL`, which forces the text always to face the camera. If a single angle (degrees), will specify the absolute angle all the labels are facing. If three angles, this will specify all three orientations (relative to the x,y, and z axes) of the text labels.

text_size

Default `30`. Height of the text.

text_offset

Default `c(0,0,0)`. Offset to be applied to all text labels.

point_radius

Default `2`. Radius of 3D points (rendered with `render_points()`.

line_offset

Default `1e-7`. Small number indicating the offset in the scene to apply to lines if using software rendering. Increase this if your lines aren't showing up, or decrease it if lines are appearing through solid objects.

thick_lines

Default `TRUE`. If `software_render = TRUE`, this will render path segments as thick cylinders. Otherwise, it will render the lines using a single-pixel anti-aliased line algorithm.

line_radius

Default `0.5`. The radius of the thick cylinders if `thick_lines = TRUE` and `software_render = TRUE`.

cache_scene

Default `FALSE`. Whether to cache the current scene to memory so it does not have to be converted to a `raymesh` object each time `render_snapshot()` is called. If `TRUE` and a scene has been cached, it will be used when rendering.

reset_scene_cache

Default `FALSE`. Resets the scene cache before rendering.

new_page

Default `TRUE`. Whether to call `grid::grid.newpage()` before plotting the image.

print_scene_info

Default `FALSE`. If `TRUE`, it will print the position and lookat point of the camera.

fsaa

Default `1`. Integer specifying the amount of anti-aliasing applied `software_render = TRUE`.

rayvertex_lighting

Default `FALSE`. If `TRUE` and `software_render = TRUE`, the scene will use rayvertex lighting when rendering the scene, using the lights specified in `rayvertex_lights`. If no lights are specified there, they will be pulled from `light` objects in the `rgl` scene.

rayvertex_lights

Default `NULL`. Use `rayvertex::directional_light()` and `rayvertex::point_light()` along with the `rayvertex::add_light()` function to specify lighting for your scene when `rayvertex_lighting = TRUE`.

rayvertex_shadow_map

Default `FALSE`. If `TRUE` and `rayvertex_lighting = TRUE` along with `software_render = TRUE`, shadow mapping will also be applied to the rendered scene.

...

Additional parameters to pass to `rayvertex::rasterize_scene()`.

Examples

Run this code
if(run_documentation()) {
montereybay %>%
 sphere_shade() %>%
 plot_3d(montereybay,zscale=50,zoom=0.6,theta=-90,phi=30)
}
 
if(run_documentation()) {
render_snapshot()
}
 
#Create a title
if(run_documentation()) {
render_snapshot(title_text = "Monterey Bay, California", title_offset=c(0,20),
               title_color = "white", title_bar_color = "black",
               title_font = "Helvetica", title_position = "north")
               
#Add a vignette effect
render_camera(zoom=0.8)
render_snapshot(title_text = "Monterey Bay, California", 
               title_color = "white", title_bar_color = "darkgreen",
               vignette = TRUE, title_offset=c(0,20),
               title_font = "Helvetica", title_position = "north")
}
#Use software rendering to render a scene with shadow mapping
if(run_documentation()) {
montereybay |> 
 height_shade() |> 
 plot_3d(montereybay, shadow=FALSE, solidlinecolor = NULL)
#No shadows
render_snapshot(software_render = TRUE)
}
if(run_documentation()) {
#Now with shadow mapped shadows, calculated in rayvertex
render_snapshot(rayvertex_lighting = TRUE, 
               rayvertex_lights = rayvertex::directional_light(intensity = 1.2, 
                                                               direction = c(-1, 1, -1)), 
               rayvertex_shadow_map = TRUE, software_render = TRUE)
}

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