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rayvertex (version 0.12.0)

cylinder_mesh: Cylinder 3D Model

Description

Cylinder 3D Model

Usage

cylinder_mesh(
  position = c(0, 0, 0),
  radius = 0.5,
  length = 1,
  angle = c(0, 0, 0),
  pivot_point = c(0, 0, 0),
  order_rotation = c(1, 2, 3),
  material = material_list()
)

Value

List describing the mesh.

Arguments

position

Default c(0,0,0). Position of the mesh.

radius

Default 0.5. Radius of the cylinder.

length

Default 1. Length of the cylinder.

angle

Default c(0,0,0). Angle to rotate the mesh.

pivot_point

Default c(0,0,0). Point around which to rotate the mesh.

order_rotation

Default c(1,2,3). Order to rotate the axes.

material

Default material_list() (default values). Specify the material of the object.

Examples

Run this code
if(run_documentation()) {
#Generate a cylinder
generate_cornell_mesh() |>
  add_shape(cylinder_mesh(position=c(555/2,150,555/2),
                          radius = 50, length=300, material = material_list(diffuse="purple"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(run_documentation()) {
#Generate a wide, thin disk
generate_cornell_mesh() |>
  add_shape(cylinder_mesh(position=c(555/2,20,555/2),
                          radius = 200, length=5, material = material_list(diffuse="purple"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(run_documentation()) {
#Generate a narrow cylinder
generate_cornell_mesh() |>
  add_shape(cylinder_mesh(position=c(555/2,555/2,555/2),angle=c(45,-45,0),
                          radius = 10, length=500, material = material_list(diffuse="purple"))) |>
  rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}

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