if(run_documentation()) {
#Add point lights and vary the intensity
lights_int = point_light(position=c(100,100,400), color="white", intensity=0.125,
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005) |>
add_light(point_light(position=c(100,455,400), color="white", intensity=0.25,
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005)) |>
add_light(point_light(position=c(455,100,400), color="white", intensity=0.5,
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005)) |>
add_light(point_light(position=c(455,455,400), color="white", intensity=1,
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005))
generate_cornell_mesh(light=FALSE) |>
rasterize_scene(light_info = lights_int)
#Add point lights and vary the color
lights_c = point_light(position=c(100,100,500), color="red",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005) |>
add_light(point_light(position=c(100,455,500), color="blue",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005)) |>
add_light(point_light(position=c(455,100,500), color="purple",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005)) |>
add_light(point_light(position=c(455,455,500), color="yellow",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005))
generate_cornell_mesh(light=FALSE) |>
rasterize_scene(light_info = lights_c)
#Add point lights and vary the falloff term
lights_fo = point_light(position=c(100,100,500), color="white",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.005) |>
add_light(point_light(position=c(100,455,500), color="white",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.01)) |>
add_light(point_light(position=c(455,100,500), color="white",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.02)) |>
add_light(point_light(position=c(455,455,500), color="white",
falloff_quad = 0.0, constant = 0.0002, falloff = 0.04))
generate_cornell_mesh(light=FALSE) |>
rasterize_scene(light_info = lights_fo)
#Add point lights and vary the quadradic falloff term
lights_quad = point_light(position=c(100,100,500), color="white",
falloff_quad = 0.0001, constant = 0.0002, falloff = 0.005) |>
add_light(point_light(position=c(100,455,500), color="white",
falloff_quad = 0.0002, constant = 0.0002, falloff = 0.005)) |>
add_light(point_light(position=c(455,100,500), color="white",
falloff_quad = 0.0004, constant = 0.0002, falloff = 0.005)) |>
add_light(point_light(position=c(455,455,500), color="white",
falloff_quad = 0.0008, constant = 0.0002, falloff = 0.005))
generate_cornell_mesh(light=FALSE) |>
rasterize_scene(light_info = lights_quad)
}
Run the code above in your browser using DataLab