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RGL - 3D visualization device system for R using OpenGL

INTRODUCTION

The RGL package is a visualization device system for R, using OpenGL or WebGL as the rendering backend. An OpenGL rgl device at its core is a real-time 3D engine written in C++. It provides an interactive viewpoint navigation facility (mouse + wheel support) and an R programming interface. WebGL, on the other hand, is rendered in a web browser; rgl produces the input file, and the browser shows the images.

WEBSITE

A pkgdown website is here:

https://dmurdoch.github.io/rgl/

The unreleased development version website is here:

https://dmurdoch.github.io/rgl/dev/

See this vignette for details on producing your own pkgdown website that includes rgl graphics.

The currently active development site is here:

https://github.com/dmurdoch/rgl

INSTALLATION

Most users will want to install the latest CRAN release. For Windows, macOS and some Linux platforms, installation can be easy, as CRAN distributes binary versions:

# Install latest release from CRAN
install.packages("rgl")

To install the latest development version from Github, you’ll need to do a source install. Those aren’t easy! Try

# Install development version from Github
remotes::install_github("dmurdoch/rgl")

If that fails, read the instructions below.

LICENSE

The software is released under the GNU Public License. See COPYING for details.

FEATURES

  • portable R package using OpenGL (if available) on macOS, Win32 and X11
  • can produce 3D graphics in web pages using WebGL
  • R programming interface
  • interactive viewpoint navigation
  • automatic data focus
  • geometry primitives: points, lines, triangles, quads, texts, point sprites
  • high-level geometry: surface, spheres
  • up to 8 light sources
  • alpha-blending (transparency)
  • side-dependent fill-mode rendering (dots, wired and filled)
  • texture-mapping with mipmapping and environment mapping support
  • environmental effects: fogging, background sphere
  • bounding box with axis ticks marks
  • undo operation: shapes and light-sources are managed on type stacks, where the top-most objects can be popped, or any item specified by an identifier can be removed

PLATFORMS

macOS Windows 7/10 Unix-derivatives

BUILD TOOLS

R recommended tools (gcc toolchain) On Windows, Rtools40 (or earlier versions for pre-R-4.0.0)

REQUIREMENTS

For OpenGL display:

Windowing System (unix/x11 or Windows)
OpenGL Library
OpenGL Utility Library (GLU)

For WebGL display:

A browser with WebGL enabled. See https://get.webgl.org.

Installing OpenGL support

Debian and variants including Ubuntu:

aptitude install libgl1-mesa-dev libglu1-mesa-dev

Fedora:

yum install mesa-libGL-devel mesa-libGLU-devel libpng-devel

macOS:

Install XQuartz.
rgl should work with XQuartz 2.7.11 or newer, but it will probably need rebuilding if the XQuartz version changes. XQuartz normally needs re-installation whenever the macOS version changes.

Windows:

Windows normally includes OpenGL support, but to get the appropriate include files etc., you will need the appropriate version of Rtools matched to your R version.

Options

The libpng library version 1.2.9 or newer is needed for pixmap import/export support.

The freetype library is needed for resizable anti-aliased fonts.

BUILDING/INSTALLING

Binary builds of rgl are available for some platforms on CRAN.

For source builds, install the prerequisites as described above, download the tarball and at the command line run

R CMD INSTALL rgl_0.109.6.tar.gz

(with the appropriate version of the tarball). The build uses an autoconf configure script; to see the options, expand the tarball and run ./configure --help.

Alternatively, in R run

install.packages("rgl")

to install from CRAN, or

remotes::install_github("dmurdoch/rgl")

to install the development version from Github.

Sometimes binary development versions are available for Windows and macOS using

install.packages("rgl", repos = "https://dmurdoch.github.io/drat",
                 type = "binary")

but these are not always kept up to date.

BUILDING WITHOUT OPENGL

As of version 0.104.1, it is possible to build the package without OpenGL support on Unix-alikes (including macOS) with the configure option –disable-opengl For example,

R CMD INSTALL --configure-args="--disable-opengl" rgl_0.109.6.tar.gz 

On Windows, OpenGL support cannot currently be disabled.

DOCUMENTATION and DEMOS:

library(rgl)
browseVignettes("rgl")
demo(rgl)

CREDITS

Daniel Adler dadler@uni-goettingen.de
Duncan Murdoch murdoch@stats.uwo.ca
Oleg Nenadic onenadi@uni-goettingen.de
Simon Urbanek simon.urbanek@math.uni-augsburg.de
Ming Chen mchen34@uwo.ca
Albrecht Gebhardt albrecht.gebhardt@uni-klu.ac.at
Ben Bolker bolker@zoo.ufl.edu
Gabor Csardi csardi@rmki.kfki.hu
Adam Strzelecki ono@java.pl
Alexander Senger senger@physik.hu-berlin.de
The R Core Team for some code from R.
Dirk Eddelbuettel edd@debian.org
The authors of Shiny for their private RNG code.
The authors of knitr for their graphics inclusion code. Jeroen Ooms for Rtools40 and FreeType help.
Yohann Demont for Shiny code, suggestions, and testing.
Joshua Ulrich for a lot of help with the Github migration. Xavier Fernandez i Marin for help debugging the build.
George Helffrich for draping code.
Ivan Krylov for window_group code in X11.
Michael Sumner for as.mesh3d.default enhancement.
Tomas Kalibera for winutf8 help.
David Hugh-Jones for documentation improvements.
Trevor Davis for a snapshot3d patch. Mike Stein for pointer-handling code.

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Version

Install

install.packages('rgl')

Monthly Downloads

62,808

Version

0.110.2

License

GPL

Issues

Pull Requests

Stars

Forks

Maintainer

Duncan Murdoch

Last Published

September 26th, 2022

Functions in rgl (0.110.2)

abclines3d

Lines intersecting the bounding box
arc3d

Draw arcs
all.equal.mesh3d

Compare mesh3d objects in a meaningful way.
points3d

Add primitive shape
addNormals

Add normal vectors to objects so they render more smoothly
Buffer

R6 Class for binary buffers in glTF files.
arrow3d

Draw an arrow
asRow

Convenience functions for RGL HTML layouts
ageControl

Set attributes of vertices based on their age
as.mesh3d.rglId

Convert object in plot to RGL mesh object
aspect3d

Set the aspect ratios of the current plot
as.rglscene

Convert an object to an rglscene object.
as.tmesh3d

Convert object to a triangular mesh
as.mesh3d.ashape3d

Convert alpha-shape surface of a cloud of points to RGL mesh object
.check3d

Check for an open RGL window.
bgplot3d

Use base graphics for RGL background
checkDeldir

Check for a compatible version of deldir
rgl.attrib

Get information about shapes
as.mesh3d

Convert object to mesh object
rgl.setMouseCallbacks

User callbacks on mouse events
figWidth

Get R Markdown figure dimensions in pixels
rgl.bbox

Set up bounding box decoration
axes3d

Draw boxes, axes and other text outside the data
as.triangles3d

Convert an object to triangles
ellipse3d

Make an ellipsoid
clipMesh3d

Clip mesh or RGL object to general region
clipplaneControl

Sets attributes of a clipping plane
drape3d

Drape lines over a scene.
cylinder3d

Create cylindrical or "tube" plots
decorate3d

Add decorations to a 3D plot
getBoundary3d

Extract the boundary of a mesh
contourLines3d

Draw contours on a surface
matrices

Work with homogeneous coordinates
bg3d

Set up background
merge.mesh3d

Merge RGL mesh objects
extrude3d

Generate extrusion mesh
in_pkgdown_example

Are we running in a pkgdown example?
cube3d

Sample 3D mesh objects
mergeVertices

Merge duplicate vertices in mesh object
elementId2Prefix

Use widget with old-style controls
persp3d.deldir

Plot a Delaunay triangulation
light

Add light source
persp3d.function

Plot a function of two variables
identify3d

Identify points in plot
pch3d

Plot symbols similar to base graphics
propertySetter

Obsolete functions to write HTML/Javascript code to control a WebGL display
mesh3d

Construct 3D mesh objects
persp3d

Surface plots
expect_known_scene

Helper for testthat testing.
facing3d

Subset an object to parts facing in a particular direction
import

Imported from magrittr
mfrow3d

Set up multiple figure layouts
r3d

Generic 3D interface
rgl.texts

Low-level functions for plotting text
rgl.useNULL

Report default use of null device
observer3d

Set the observer location
play3d

Play animation of RGL scene
rgl.primitive

Add primitive set shape
makeDependency

Process Javascript for HTML dependency
rglwidget

An htmlwidget to hold an RGL scene
playwidget

Add a widget to play animations
scene

Scene management
setGraphicsDelay

Set a one-time slowdown on opening standard graphics
plot3d.lm

Method for plotting simple linear fit
rgl.attrib.info

Get information about attributes of objects
propertyControl

Controls to use with playwidget()
plotmath3d

Draw text using base graphics math plotting
gltfTypes

Names of glTF types.
rgl.fns

Low level functions that should not be called by users.
grid3d

Add a grid to a 3D plot
rgl.material

Set material properties
open3d

Work with RGL windows
rgl-package

3D visualization device system
setAxisCallbacks

User-defined axis labelling callbacks.
par3dinterp

Interpolator for par3d parameters
par3dinterpControl

Control RGL widget like par3dinterp()
rgl.init

Initializing RGL
rgl.bringtotop

Assign focus to an RGL window
show2d

Draw a 2D plot on a rectangle in a 3D scene
par3d

Set or query RGL parameters
select3d

Select a rectangle in an RGL scene
plot3d

3D scatterplot
plot3d.formula

Methods for formulas
rgl.Sweave

Integrating RGL with Sweave
rglIds

RGL id values
rglMouse

Generate HTML code to select mouse mode
snapshot3d

Export screenshot
selectpoints3d

Select points from a scene
turn3d

Create a solid of rotation from a two-dimensional curve
triangulate

Triangulate a two-dimensional polygon
subsceneInfo

Get information on subscenes
subscene3d

Create, select or modify a subscene
tagged3d

Find tags on rgl objects.
rgl.select

Switch to select mode, and return the mouse position selected
text3d

Add text to plot
writeWebGL

Write scene to HTML (obsolete)
persp3d.triSht

Plot an interp or tripack Delaunay triangulation
polygon3d

Draw a polygon in three dimensions
rgl.surface

Add surface (obsolete)
planes3d

Add planes
surface3d

Add surface
rgl.setAxisCallback

User-defined axis labelling callbacks.
readSTL

Read and write STL (stereolithography) format files
rgl-internal

Internal RGL functions and data
webGLcontrols

Obsolete functions to write HTML/Javascript code to control a WebGL display
rgl.postscript

Export vector graphics
rglShared

Create shared data from an RGL object
writeASY

Write Asymptote code for an RGL scene
rglToLattice

Convert RGL userMatrix to lattice or base angles
rgl.open

Low level window interface
scene3d

Saves the current scene to a variable, and displays such variables
rgl.pixels

Extract pixel information from window
sceneChange

Make large change to a scene from Shiny
rgl.user2window

Convert between RGL user and window coordinates
setupKnitr

Displaying RGL scenes in knitr documents
rglExtrafonts

Register extra fonts
shadow3d

Project shadows of mesh onto object.
setUserCallbacks

Set mouse callbacks in R or Javascript code
setUserShaders

Set user-defined shaders for RGL objects, or get shaders.
shapelist3d

Create and plot a list of shapes
shade3d

Draw 3D mesh objects
sprites

Add sprites
subdivision3d

Subdivide a mesh
tkspinControl

Create a spin control in a TCL/TK window
shiny

Functions for integration of RGL widgets into Shiny app
spheres3d

Add spheres
shinyGetPar3d

Communicate RGL parameters between R and Javascript in Shiny
spin3d

Create a function to spin a scene at a fixed rate
tkspin3d

Create TCL/TK controller for RGL window
tkrgl

The former tkrgl package
thigmophobe3d

Find the direction away from the closest point in a 3d projection
tkpar3dsave

Modal dialog for saving par3d settings
writeOBJ

Read and write Wavefront OBJ format files
toggleWidget

An HTML widget to toggle display of elements of a scene
writePLY

Write Stanford PLY format files
vertexControl

Set attributes of vertices
viewpoint

Set up viewpoint
ageSetter

Obsolete function to set WebGL scene properties based on the age of components of objects
GramSchmidt

The Gram-Schmidt algorithm