Writes the current scene to a collection of files that contain WebGL code to reproduce it in a browser.
writeWebGL(dir = "webGL", filename = file.path(dir, "index.html"),
template = system.file(file.path("WebGL", "template.html"), package = "rgl"),
prefix = "",
snapshot = TRUE, commonParts = TRUE, reuse = NULL,
font = "Arial", width, height)
Where to write the files.
The filename to use for the main file.
The template web page to which to write the Javascript for the scene. See Details below.
An optional prefix to use on global identifiers in the scene; use different prefixes for different scenes displayed on the same web page. If not blank, it should be a legal identifier in Javascript and HTML.
Whether to include a snapshot of the scene, to be displayed in browsers that don't support WebGL, or a specification of the snapshot to use. See details below.
Whether to include parts that would be common to several
figures on the same page. Currently this includes
a reference to and copy of the CanvasMatrix.js
file in the output.
When writing several figures on the same page, set this to a dataframe containing values to reuse. See the Value section below.
The font to use for text.
The (optional) width and height in pixels of the image to display. If omitted,
the par3d("windowRect")
dimensions will be used.
The filename
is returned. If reuse
is not NULL
,
it will have an attribute called "reuse"
which contains a dataframe
with columns "id"
and "prefix"
identifying the prefix used
for objects drawn in this scene. This dataframe can be used as the reuse
argument in subsequent calls to writeWebGL
.
This function writes out a web page containing Javascript that reconstructs the scene in WebGL.
Use the template
argument to give the filename of a web page that is to contain the
code for the new scene. It should contain a single line containing paste0("%", prefix, "WebGL%")
, e.g.
%WebGL%
with the default empty prefix. That line will be replaced by the Javascript and other
code necessary to reproduce the current scene. The template may also contain the string "%rglVersion%"
which will be replaced with the current rgl version number. If
template
is NULL
, the output will simply be written directly
to the main file.
To put more than one scene into a web page, use different values of prefix
for each. The prefix
will be used in identifiers in both Javascript and HTML, so it is safest to start with a letter and
only use alphanumeric characters.
WebGL is a fairly new technology for displaying 3D scenes in browsers. Most current browsers support it to some extent, though it may not be enabled by default; see http://get.webgl.org for details. A major exception currently is Microsoft's Internet Explorer, though plugins are available.
Currently writeWebGL
has a number of known limitations, some of which will be gradually eliminated as
development progresses:
The bounding box decorations are fixed; labels do not move as they do within R.
User-defined mouse controls are not supported.
Missing values are not handled properly.
WebGL browsers generally do not support more than 65535 vertices per
object. writeWebGL
will print a warning if this limit is exceeded, but it is up to the user
to break his scene into smaller objects. (And 65535 vertices may not be small enough!)
scene3d
saves a copy of a scene to an R variable; writeASY
,
writePLY
, writeOBJ
and writeSTL
write the scene to a file in various other formats.
# NOT RUN {
plot3d(rnorm(100), rnorm(100), rnorm(100), type = "s", col = "red")
# This writes a copy into temporary directory 'webGL', and then displays it
filename <- writeWebGL(dir = file.path(tempdir(), "webGL"),
width = 500, reuse = TRUE)
# Display the "reuse" attribute
attr(filename, "reuse")
# Display the scene in a browser
if (interactive())
browseURL(paste0("file://", filename))
# }
Run the code above in your browser using DataLab