play3d
calls a function repeatedly, passing it the elapsed
time in seconds, and using the result of the function to
reset the viewpoint. movie3d
does the same, but
records each frame to a file to make a movie.
play3d(f, duration = Inf, dev = cur3d(), ..., startTime = 0)
movie3d(f, duration, dev = cur3d(), ..., fps = 10,
movie = "movie", frames = movie, dir = tempdir(),
convert = NULL, clean = TRUE, verbose = TRUE,
top = !rgl.useNULL(), type = "gif", startTime = 0,
webshot = TRUE)
play3d
is called for the side effect of its repeated calls to f
.
It returns NULL
invisibly.
movie3d
is also normally called for the side effect
of producing the output movie. It invisibly returns
A function returning a list that may be passed to par3d
The duration of the animation
Which RGL device to select
Additional parameters to pass to f
.
Initial time at which to start the animation
Number of frames per second
The base of the output filename, not including .gif
The base of the name for each frame
A directory in which to create temporary files for each frame of the movie
How to convert to a GIF movie; see Details
If convert
is NULL
or TRUE
, whether to delete the individual frames
Whether to report the convert
command and the output filename
Whether to call rgl.bringtotop
before each frame
What type of movie to create. See Details.
Whether to use the webshot2 package
for snapshots of frames. See snapshot3d
.
Duncan Murdoch, based on code by Michael Friendly
The function f
will be called in a loop with the first argument
being the startTime
plus the time in seconds since the start
(where the start is measured after all arguments have been evaluated).
play3d
is likely to place a high load
on the CPU; if this is a problem, calls to Sys.sleep
should be made within the function to release time to other processes.
play3d
will run for the specified duration
(in seconds), but
can be interrupted by pressing ESC
while the RGL window has the focus.
movie3d
saves each frame to disk in a filename of the form framesXXX.png
, where
XXX is the frame number, starting from 0.
If convert
is NULL
(the default) and the
magick package is installed, it will be used
to convert the frames to a GIF movie (or other format if supported). If
magick is not installed or
convert
is TRUE
, movie3d
will attempt
to use the external ImageMagick
program to convert the
frames to a movie.
The newer magick
executable is tried
first, then convert
if that fails.
The type
argument will be passed to ImageMagick
to use as a file extension
to choose the file type.
Finally, convert
can be a template for a command to
execute in the standard shell (wildcards are allowed). The template is
converted to a command using
sprintf(convert, fps, frames, movie, type, duration, dir)
For example, convert = TRUE
uses the template "magick -delay 1x%d %s*.png %s.%s"
. All work
is done in the directory dir
, so paths should not be needed in
the command. (Note that sprintf
does not require all
arguments to be used, and supports formats that use them in an
arbitrary order.)
The top = TRUE
default is designed to work around an OpenGL limitation:
in some implementations, rgl.snapshot
will fail if the window
is not topmost.
As of rgl version 0.94, the dev
argument is not needed: the
function f
can specify its device, as spin3d
does,
for example. However, if dev
is specified, it will be selected
as the current device as each update is played.
As of rgl version 0.95.1476, f
can
include multiple values in a "subscene"
component, and par3d()
will be called
for each of them.
spin3d
and par3dinterp
return functions suitable
to use as f
. See demo(flag)
for an example that modifies the
scene in f
.
open3d()
plot3d( cube3d(col = "green") )
M <- par3d("userMatrix")
if (!rgl.useNULL() && interactive())
play3d( par3dinterp(times = (0:2)*0.5, userMatrix = list(M,
rotate3d(M, pi/2, 1, 0, 0),
rotate3d(M, pi/2, 0, 1, 0) ) ),
duration = 2 )
if (FALSE) {
movie3d( spin3d(), duration = 5 )
}
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