Simple sprites (used when shapes
is NULL
) are 1 by 1 squares
that are directed towards the viewpoint. Their primary use is for
fast (and faked) atmospherical effects, e.g. particles and clouds
using alpha blended textures. Particles are sprites using an alpha-blended
particle texture giving the illusion of clouds and gases.
The centre of each square will by default be at the
coordinates given by x, y, z
. This may be adjusted
using the adj
or pos
parameters.
adj
and pos
are treated similarly to the same
parameters for text3d
. adj
has 3
entries, for adjustment to the x
, y
and
z
coordinates respectively. For x
, a value
of 0 puts the sprite to the right of the specified point,
0.5 centers it there, and 1 puts it to the left. The other
coordinates are similar. By default, each value is 0.5 and
the sprites are centered at the points given by (x, y, z)
.
The pos
parameter overrides adj
. It should
be an integer or vector of integers (one per point),
interpreted as in text3d
to position the
sprite relative to the (x, y, z)
point: 0 is centered on it, 1 is below,
2 is to the left, 3 is above, 4 is to the right, 5 is in
front, and 6 is behind. offset
is the
fraction of the sprite size to separate it from the point.
When shapes
is not NULL
, it should be a vector of
identifiers of objects to plot in the scene (e.g. as returned by
plotting functions or by ids3d
). These objects will
be removed from the scene and duplicated as a sprite image in a
constant orientation, as specified by userMatrix
. By default the
origin (0, 0, 0)
will be plotted at the coordinates given by (x, y, z)
, perhaps modified by adj
or pos
.
The userMatrix
argument is ignored for shapes = NULL
. For
shapes, sprites3d
defaults the matrix to r3dDefaults$userMatrix
.
If any coordinate is NA
, the sprite is not plotted.
The id values of the shapes may be retrieved after plotting
using rgl.attrib(id, "ids")
;
the user matrix is retrieved using rgl.attrib(id, "usermatrix")
.