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rgl (version 1.3.1)

getBoundary3d: Extract the boundary of a mesh

Description

Constructs a mesh of line segments corresponding to non-shared (i.e. boundary) edges of triangles or quads in the original mesh.

Usage

getBoundary3d(mesh, sorted = FALSE, simplify = TRUE, ...)

Value

A "mesh3d" object containing 0 or more segments.

Arguments

mesh

A mesh object.

sorted

Whether the result should have the segments sorted in sequential order.

simplify

Whether to simplify the resulting mesh, dropping all unused vertices. If FALSE, the vertices of the result will be identical to the vertices of mesh; if TRUE, they will likely be different, even if no vertices were dropped.

...

Material properties to apply to the mesh.

Author

Duncan Murdoch

See Also

mesh3d

Examples

Run this code
x <- cube3d(col = "blue")
x$ib <- x$ib[,-(1:2)]
b <- getBoundary3d(x, sorted = TRUE, col = "black")

open3d()
shade3d(x, alpha=0.2)

shade3d(b) 

# Show edge vertices in sequence:
text3d(t(b$vb), texts = 1:ncol(b$vb), adj = 0)
c(b$is[1,1], b$is[2,]) 

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