Plot the texture classes ploygons in an existing texture triangle plot. Draw the polygons and the labels inside each polygons.
TT.classes(
geo,
class.sys,
tri.css.ps.lim = NULL,
css.transf = NULL,
text.transf.fun = NULL,
trsf.add.opt1 = NULL,
trsf.add.opt2 = NULL,
text.tol = NULL,
text.sum = NULL,
base.css.ps.lim = NULL,
blr.tx = NULL,
blr.clock = NULL,
tri.sum.tst = NULL,
tri.pos.tst = NULL,
bg = NULL,
class.lab.col = NULL,
class.p.bg.col = NULL,
class.p.bg.hue = NULL,
class.line.col = NULL,
class.lty = NULL,
class.lab.show = NULL,
cex.lab = NULL,
font.lab = NULL,
family.op = NULL,
lwd.axis = NULL,
col.axis = NULL,
new.centroid = TRUE
)
See TT.plot
See TT.plot
See TT.plot
See TT.plot
See TT.plot
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See TT.plot
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See See TT.plot
See See TT.plot
See TT.plot
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See TT.plot
See TT.plot
See TT.plot
See TT.plot
See TT.plot
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See TT.plot
See TT.plot
See TT.plot
See TT.plot
See TT.plot
See TT.plot
Single logical. If TRUE (default) the new method (Paul Bourke) is used to calculate the centroid. If FALSE the centroid is taken as the mean x and y coordinates of the vertices.
Julien Moeys [aut, cre], Wei Shangguan [ctb], Rainer Petzold [ctb], Budiman Minasny [ctb], Bogdan Rosca [ctb], Nic Jelinski [ctb], Wiktor Zelazny [ctb], Rodolfo Marcondes Silva Souza [ctb], Jose Lucas Safanelli [ctb], Alexandre ten Caten [ctb]