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Yields the intersection of boxes of arbitrary dimension (of class "boxx").
"boxx"
intersect.boxx(…, fatal=FALSE)
Boxes (of class "boxx").
Logical. Determines what happens if the intersection is empty: If true
A box (object of class "boxx") or possibly NULL.
NULL
If the intersection is empty, then if fatal=FALSE the result is NULL, while if fatal=TRUE an error occurs.
fatal=FALSE
fatal=TRUE
intersect.owin, boxx
intersect.owin
boxx
# NOT RUN { intersect.boxx(boxx(c(-1,1),c(0,2)), boxx(c(0,3),c(0,1))) # }
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