This function computes a set of quadrature weights
for a given pattern of points
(typically comprising both ``data'' and `dummy'' points).
See quad.object
for an explanation of quadrature
weights and quadrature schemes.
The weights are computed using the Dirichlet tessellation.
First X
and (optionally) window
are converted into a
point pattern object. Then the Dirichlet tessellation of the points
of X
is computed.
The weight attached to a point of X
is the area of
its Dirichlet tile (inside the window Window(X)
).
If exact=TRUE
the Dirichlet tessellation is computed exactly
by the Lee-Schachter algorithm using the package deldir
.
Otherwise a pixel raster approximation is constructed and the areas
are approximations to the true weights. In all cases the sum of the
weights is equal to the area of the window.