hexgrid
constructs a hexagonal grid of points
on the window W
. If trim=TRUE
(the default),
the grid is intersected with W
so that all points lie
inside W
. If trim=FALSE
, then we retain all grid points
which are the centres of hexagons that intersect W
.
hextess
constructs a tessellation of hexagons
on the window W
. If trim=TRUE
(the default),
the tessellation is restricted to the interior of W
,
so that there will be some fragmentary hexagons near the
boundary of W
. If trim=FALSE
, the tessellation
consists of all hexagons which intersect W
.
The points of hexgrid(...)
are the
centres of the tiles of hextess(...)
in the same order.
In the initial position of the grid or tessellation,
one of the grid points (tile centres) is placed at the
origin
, which defaults to the midpoint of the
bounding rectangle of W
. The grid can be shifted
relative to this origin by specifing the offset
.