If a point pattern on a network is plotted in the graphics window, this function will find the point of the pattern which is nearest to the mouse position, and print its mark value (or its serial number if there is no mark).
# S3 method for lpp
identify(x, ...)
If x
is unmarked, the result is
a vector containing the serial numbers of the points in the pattern
x
that were identified.
If x
is marked, the result is a
2-column matrix, the first column containing the serial numbers
and the second containing the marks for these points.
A point pattern
on a linear network
(object of class "lpp"
).
Arguments passed to identify.default
.
Adrian Baddeley Adrian.Baddeley@curtin.edu.au, Rolf Turner rolfturner@posteo.net and Ege Rubak rubak@math.aau.dk.
This is a method for the generic function identify
for point patterns on a linear network (objects of class "lpp"
).
The point pattern x
should first be plotted
using plot.lpp
.
Then identify(x)
reads the position of the graphics pointer each time the
left mouse button is pressed. It then finds
the point of the pattern x
closest to the mouse position.
If this closest point is sufficiently close to the mouse pointer,
its index (and its mark if any)
will be returned as part of the value of the call.
Each time a point of the pattern is identified,
text will be displayed next to the point,
showing its serial number (if x
is unmarked)
or its mark value (if x
is marked).
identify.ppp
,
identify
,
clicklpp