# rectangles
u <- unit.square()
v <- owin(c(0.5,3.5), c(0.4,2.5))
# polygon
data(letterR)
# mask
m <- as.mask(letterR)
# two rectangles
intersect.owin(u, v)
union.owin(u,v)
setminus.owin(u,v)
# polygon and rectangle
intersect.owin(letterR, v)
union.owin(letterR,v)
setminus.owin(letterR,v)
# mask and rectangle
intersect.owin(m, v)
union.owin(m,v)
setminus.owin(m,v)
# mask and polygon
p <- rotate(v, 0.2)
intersect.owin(m, p)
union.owin(m,p)
setminus.owin(m,p)
# two polygons
A <- letterR
B <- rotate(letterR, 0.2)
plot(bounding.box(A,B), main="intersection")
w <- intersect.owin(A, B)
plot(w, add=TRUE, col="lightblue")
plot(A, add=TRUE)
plot(B, add=TRUE)
plot(bounding.box(A,B), main="union")
w <- union.owin(A,B)
plot(w, add=TRUE, col="lightblue")
plot(A, add=TRUE)
plot(B, add=TRUE)
plot(bounding.box(A,B), main="set minus")
w <- setminus.owin(A,B)
plot(w, add=TRUE, col="lightblue")
plot(A, add=TRUE)
plot(B, add=TRUE)
# intersection and union of three windows
C <- shift(B, c(0.2, 0.3))
plot(union.owin(A,B,C))
plot(intersect.owin(A,B,C))
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