textureplot(x, ..., main, add=FALSE, clipwin=NULL, do.plot = TRUE, border=NULL, col = NULL, lwd = NULL, lty = NULL, spacing = NULL, textures=1:8, legend=TRUE, leg.side=c("right", "left", "bottom", "top"), legsep=0.1, legwid=0.2)
add.texture
.
add=TRUE
) or to initialise a new plot
(add=FALSE
).
"owin"
).
Only this subset of the image will be displayed.
border=NULL
) means to use par("fg")
.
Use border=NA
to omit borders.
spacing
parameter
for the textures.
"texturemap"
) or a vector of integer codes
(to be interpreted by add.texture
).
"texturemap"
)
associating a texture with each level of the factor.
x
is a tessellation, then each tile of the tessellation is
plotted and filled with a texture using add.texture. If x
is a factor-valued pixel image, then
for each level of the factor, the algorithm finds the region where the image
takes this value, and fills the region with a texture using
add.texture
.
im
,
plot.im
,
add.texture
.
nd <- if(interactive()) 128 else 32
Z <- setcov(owin(), dimyx=nd)
Zcut <- cut(Z, 3, labels=c("Lo", "Med", "Hi"))
textureplot(Zcut)
textureplot(dirichlet(runifpoint(6)))
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