A mapping table for easily filtering to the set of castaways that are still in the game after a specified number of boots.
boot_mapping
This data frame contains the following columns:
version
Country code for the version of the show
version_season
Version season key
season_name
The season name
season
The season number
episode
Episode number
order
The number of boots that there have been in the game e.g. if order == 2
there have been 2
boots in the game so far and there are N-2 castaways left in the game
final_n
The final number of castaways e.g. you can filter to the final 4 by filter(boot_mapping, final_n == 4)
. There
are missing values where players have returned to the game. This means there are multiple stages of the game where there is a different
make up of the final 8, for example. This field just takes the last set so that you can filter for final_n
and it will return a
single set of castaways.
n_boots
Similar to final_n
but the number of boots in the game. This is different to order
where order counts if
someone has been booted twice. n_boots
is simply the number of people in the season minus the final_n
.
sog_id
Stage of game ID for joining to vote_history
and challenge_results
castaway_id
ID of the castaway (primary key). Consistent across seasons and name changes e.g. Amber Brkich / Amber Mariano. The first two letters reference the country of the version played e.g. US, AU.
castaway
Name of the castaway
tribe
Name of the tribe the castaway was on
tribe_status
The status of the tribe e.g. original, swapped, merged, etc. See details for more
game_status
Logical flag to identify if the castaway is currently in the game. If FALSE
the castaway
is on Redemption Island or Edge of Extinction.