GSocketListener: GSocketListener
Description
Helper for accepting network client connectionsMethods and Functions
gSocketListenerNew()
gSocketListenerAddSocket(object, socket, source.object, .errwarn = TRUE)
gSocketListenerAddAddress(object, address, type, protocol, source.object, .errwarn = TRUE)
gSocketListenerAddInetPort(object, port, source.object, .errwarn = TRUE)
gSocketListenerAccept(object, cancellable = NULL, .errwarn = TRUE)
gSocketListenerAcceptAsync(object, cancellable = NULL, callback, user.data = NULL)
gSocketListenerAcceptFinish(object, result, .errwarn = TRUE)
gSocketListenerAcceptSocket(object, cancellable = NULL, .errwarn = TRUE)
gSocketListenerAcceptSocketAsync(object, cancellable = NULL, callback, user.data = NULL)
gSocketListenerAcceptSocketFinish(object, result, .errwarn = TRUE)
gSocketListenerClose(object)
gSocketListenerSetBacklog(object, listen.backlog)
gSocketListener()
Hierarchy
GObject
+----GSocketListener
+----GSocketServiceDetailed Description
A GSocketListener
is an object that keeps track of a set
of server sockets and helps you accept sockets from any of the
socket, either sync or async.
If you want to implement a network server, also look at GSocketService
and GThreadedSocketService
which are subclass of GSocketListener
that makes this even easier.References
http://library.gnome.org/devel//gio/GSocketListener.html