This function finds the vertices visible from a set of points of view
ext.int.mesh(
mesh,
views = 20,
dist.sphere = 3,
param1 = 2.5,
param2 = 10,
default = TRUE,
import_pov,
matrix_pov,
expand = 1,
scale.factor,
method = "ast3d",
start.points = 250,
num.cores = NULL
)
position numeric: a vector with vertex number nearest the landmark set
object of class mesh3d
numeric: number of points of view
numeric: scale factor. This parameter the distance betweem the barycenter of the mesh and the radius of the sphere used to define set of points of view
numeric: first parameter for spherical flipping (usually ranged from 0.5 to 5, try!)
numeric second paramter for spherical flipping (don't change it!)
logical: if TRUE the points of views are defined automatically, if FALSE define the matrix_pov
logical: if NULL an interactive 3D plot for the definition of the points of view is returned
matrix: external set of points of view
numeric: scale factor for the grid for the interactive 3D plot
numeric: scale factor for sphere inscribed into the mesh
character: select "a" or "c"
numeric: number of POVs available
numeric: number of cores
Antonio Profico, Costantino Buzi, Marina Melchionna, Paolo Piras, Pasquale Raia, Alessio Veneziano
Profico, A., Schlager, S., Valoriani, V., Buzi, C., Melchionna, M., Veneziano, A., ... & Manzi, G. (2018). Reproducing the internal and external anatomy of fossil bones: Two new automatic digital tools. American Journal of Physical Anthropology, 166(4), 979-986.